

Battle Ballad moves a fellow hero forward and gives them a 50 percent damage boost on their next attack. The Jester's songs allow him to reposition and buff his friends. She is easily Debuffed or Diseased, however. Unsurprisingly, the Runaway is herself resistant to Burn, and is also a little tougher to move than most. Dragonfly attacks and potentially Burns the frontmost two enemies, and moves the Runaway back one rank. If you want to spread the flames, Backdraft forces an enemy to "share" Burn with the enemy in front of it - the remaining turns that the effect would remain in place are divided between the two. If you just want to set things on fire, Controlled Burn allows the Runaway to apply Burn to an enemy regardless of any effects like Dodge, Stealth or Blind while Firestarter allows another hero to apply Burn with their own attacks.
.png)
If you're facing enemies that inflict Bleed, Cauterize removes the effect with no cooldown up to three times per battle. After gaining some experience, the Runaway can position the battlefield to her liking with Ransack, moving herself and an enemy one rank forward. She can also remove an enemy's Stealth with Hearthlight regardless of where she is in the lineup. If things get dicey, the Runaway can, well, run away with Run and Hide, moving back one rank and gaining Stealth. Be warned, however, that doing so makes the Man at Arms Vulnerable. Follow this up with Stand Fast, and your Man at Arms will also gain two stacks of Block, making him a fearsome tank! If the battle is winding down, the Man at Arms can use Courageous Abandon to shed those Block and Guarded tokens in return for dealing a mighty blow to the frontmost enemy. With Retribution, the Man at Arms Taunts the enemy and sets up a Riposte of his own. Alternately, he can use Rampart to move forward one position while damaging and Dazing and enemy, who is also knocked back.Īs his story progresses, the Man at Arms can Bellow, clearing any enemy Riposts and reducing all of their Speed stats by 3. Since smart enemies will try to push the Man at Arms to the rear, having Hold the Line available allows him to return to the front rank, damaging the frontmost enemy as he does so. His Bolster and Defender skills both give him Block, which halves the damage from the next incoming attack Bolster also removes Vulnerable from teammates, while Defender allows the Man at Arms to take hits meant for a chosen ally.

His job is to keep the other heroes alive by giving them defensive buffs and taking the brunt of the enemy's attack himself. The Man at Arms is your party's defensive powerhouse. The upgraded version, Indiscriminate Science, still has a hit point requirement but heals based on the number of positive tokens the target has. These conditions will be met more often than you'd like, so be aware that the doc can only use this skill three times per battle. The Plague Doctor's main healing ability, Battlefield Medicine, can only be used if a party member is suffering a damage-over-time effect or if they have less than half of their hit points remaining. As an added bonus, if she's mastered the skill she will also reduce the party's stress. If you're facing enemies that use Burn, Bleed or Blight, her first action should be Ounce of Prevention, which will increase the entire party's resistance to those status effects. She'll want to stay at the back of the party where she can lob her Noxious Blasts and Blinding Gases safely.
.png)
Common RPG wisdom says to always bring a healer, and the masked Plague Doctor is the woman for the job in Darkest Dungeon 2 - she even has some tricks that only the pros know about.
